Out of the Abyss
While in the Spore Fields, roll initiative for the party. For every 30 feet a creature moves, they must succeed on a DC 15 Dexterity check (DC 10 if the party has the map of the Spore Fields) or cause a spore to burst at their location. Creatures flying at a height of 10’ or above do not have to make this saving throw. A creature can move at one-quarter speed to reduce the DC of the Dexterity check by 5.
When a spore bursts, all creatures in a 10’ radius must make a DC 12 Constituion saving throw or gain one of these effects:
When the effect ends, the target gains one level of exhaustion.
|1-9||You become frightened of the creature nearest that you can see for one hour.|
|10-18||You become charmed by the creature nearest that you can see for one hour. While charmed, you’re in love with them.|
|19-27||You attack the nearest creature that you can see, for the next hour.|
|28-36||You giggle uncontrollably for one hour. You have disadvantage on all attack rolls until the condition ends.|
|37-45||You begin to contemplate the universe. You are incapacitated for one hour.|
|46-54||You become incredibly hungry, and must eat constantly for hour. You have disadvantage on attacks until the condition ends.|
|55-63||You believe you’re twice your height. You leap into the air for one hour. You have disadvantage on attacks until the condition ends.|
|64-72||You become blinded for one hour.|
|73-81||You become sensitive to sunlight. For one hour you have the Sunlight Sensitivity feature.|
|82-99||You feel compelled to strip off all your clothes and refuse to put them back on for one hour.|
If you have the map of the Spore Fields, reroll any 100.